![]() ![]() Adding in content such as playing as different characters instead of the normal adult/child would be trivial, as would importing enemies and maps from Majora's Mask ![]() ![]() The fun thing here is that this piece of rather strange technology from the future could be applied to many other games.Įach player has a separate inventory, health, rupees, and camera, but can be active in different areas although I have not bothered to fully implement that yet. Weep not, behold, this hack is not even limited to 2 or 4 players - the player count is probably somewhere in the hundreds provided you allocate enough RAM to your emulator. In 2008 ( Today's most retro hack: Four-player Ocarina of Time | Joystiq), I made a gameshark code that assigned controllers to four separate players - the only problem is the camera could only follow one and I would have to rewrite the entire microcode to add in a lag free split screen, and I would have to add in three more camera instances - even then they would have to share the same inventory and area. "Heellloooooooo Zelda Fans, after many years of being rather uninspired I have done the very improbable. Behold, the mighty Cen Alligator has struck once again! :heavy::heavy::heavy::heavy: ![]()
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